About Me

Hi!

About

I started playing and creating music at a young age, picking up the flute at age 8. From then onwards, my life has been focused towards music – I joined my local children’s orchestra at 10, studied music at secondary school, going on to complete both GSCE and A Level music (achieving A* in both), and eventually choosing to exclusively study music at one of the top universities in the country.

At 22 years old, I graduated from university, completed my BA and MA back-to-back, with a large compositional portfolio at my side. Some highlights of my university years would include performing in several orchestras, being part of both a Wind Quintet and an 80s cover band as a singer (highlighting my musical diversity!), and getting to fully explore my compositional style.

Since then, I have been working freelance on various different projects over various different medias which you can read more about below.

VIDEO GAMES

Although I specifically studied film composition during my Masters, my dream is to compose for video games. I have always had a love for video games, and became even more obsessed during lockdown. I feel that the music in video games is incredibly important, and can have a lasting effect on the player. Hearing a track from a video game you enjoyed can bring back some great happy memories from your experience playing the game, and I would love to contribute to that feeling. Because of this, I tailored by university experience so that I had more opportunity to do just this.

In my final year of my undergraduate degree, I completed a unit named Studio Project, where I decided to write five video game tracks inspired by The Legend of Zelda series. This was an enriching experience for me, as before this point I had a lot of experience with Sibelius, but not a lot with DAWs such as Logic Pro. Through this project I was able to learn a lot about these softwares and it has massively impacted my ability to compose for video games.

During my Masters, I chose to do a Supervised Study unit, where I wrote 16 different tracks, focusing on the way that video game music has to be adaptable. This was an incredibly fun experience as I experimented with some different compositional ideas and ways in which music can be similar, but also differ from one another.

That year, I was also grateful that I had been able to work on an actual video game, created by the computer science students at my university. I created three tracks, designed to get more chaotic as time went on, and that were influenced by some tracks from the Mario franchise.

In 2025, I started attending a local event in Bristol where you can playtest video games while in production, and network with people in the gaming industry. It was there where I met a developer creating “One Summer Holiday” who was looking for a composer. I have now written the music for that game which is set to release Q4 2025 and it has been an incredibly fun experience.

FILM

Throughout my Masters, I had lots of opportunities to write to screen, but there are a few that stand out to me the most. A lot of these are short films and videos that were also submitted in my final portfolio, of which I am incredibly proud of.

Visions of Joe shows the love story between two young men, and the longing and desperation that comes with it. I really loved encapsulating the story within the music, and pushed myself to write something understated and minimalist. This lead me to write for piano and string quartet, and involved recording the string quartet live, which was a challenging but enriching experience.

A video that really pushed me in terms of my technical skills was Desolated Megalopolis. I recorded a piano piece and then used Logic to play with it and match the sound design included in the original video.

One of the last videos I composed for was Sprite Fright, for which I decided to take a strictly orchestral approach. This was a really fun film to compose for, as I got to play around with it to match the cartoon aesthetic.

In 2024, I composed for a horror film titled LaBouche Canalla Wins Her Snack. The director wanted recorded vocals and flute playing so the majority of the tracks I wrote for the soundtrack have my singing or playing in them. This was my first feature-length film and it earned me a credit on IMDb!

Get in touch

I am currently looking for work while I further develop my portfolio so don’t hesitate to get in touch via any of the platforms below, or by emailing me at samanthabirdmusic@gmail.com